Vyr'lara Raventys

There's no heroes or villains in this place



There's a place I like to hide, a doorway that I run through in the night. Relax, child, you were there but only didn't realize and you were scared.


If you open your mind for me you won't rely on open eyes to see. The walls you built within will come tumbling down and a new world will begin.

WU/T Friendly | 21+ Only
Dark | Mature | Horror | Gore | Slice of Life
Dynamis, Halicarnassus | Pacific Standard

© Vyr'lara Raventys 2024
Last Update 12/7/2024

Dossier

Just shadows that dance in my headspace


NAMEAoife Flynn
ALIASESVyr, Vyr'lara Raventys, Dreamwalker
NAMEDAY16th Sun of the Third Astral Moon
AGEAppears mid-thirties
SPECIESMixed race Hyur-Elezen originally, though subject to change.
HAIR COLORDark brown, known to dye black and various shades of blue.
EYE COLORBlue-green
HEIGHT5 fulms, 4 ilms
GENDERGenderfluid, capable of switching but predominantly female (she/they)
SEXUALITYPansexual
RELATIONSHIP STATUSDivorced, polyamorous
ALIGNMENTNeutral
CLASSViper / Sage
PROFESSIONKnown courtesan & venue owner, possible black market trader
RESIDENCEMist, Limsa Lominsa

Traits & Habits

  • When lost in thought, Vyr can be found growing and stifling a small blue flame of concentrated aether.

  • Wary of unnecessary attention that could damage her business, she often does not wear horns and attempts to keep her true nature quiet.

  • While not adept at combat, she has been observed training as a viper and has some skill as a sage.

  • Recently she has been seen with a form of highly advanced cybernetics of a sort not seen before in Eorzea.

Stats

StatOut of Five
STRENGTH⬛ ⬛
DEXTERITY⬛ ⬛ ⬛⬛
CONSTITUTION⬛ ⬛
INTELLIGENCE⬛ ⬛ ⬛
WISDOM⬛ ⬛⬛⬛
CHARISMA⬛ ⬛ ⬛ ⬛ ⬛

Likes

  • Enamored by moonlight and starlight and equally entranced by fog, Vyr keeps to places known to provide stunning vistas and cool, hauntingly beautiful weather. She has been noted to wander barefoot during thunderstorms.

  • Old tomes seem to fascinate her, particularly those centered on aetherial studies.

  • Perhaps because of her own feline aspects, Vyr seems particularly fond of any kind of feline, including Mi'qote.

  • Music and dance seem to lighten her mood.

  • Vyr is frequently observed indulging in sweet street foods and beverages.

Dislikes

  • Disrespect of personal space or boundaries.

  • Physical or emotional abuse.

  • Abuse of power, particularly involving coercion or abuse of someone in the care of another.

  • Rudeness, mean-spiritedness, for no apparent reason.

  • Soggy clothing.

  • The scent of cigarettes or cigars.

Abilities

AETHER ATTUNED: The ability to distinguish aether per person via sight, scent, and taste. Perceives small fluctuations in aether making her difficult to trick or take by surprise.AETHER HUNGER: Unable to produce her own aether as normal mortals, resulting in a constant hunger and desire for aether. Able to replenish through multiple means, has a preference for direct supply of aether given from mortals. Only one known instance of death related to this consumption.SHAPESHIFTER: The ability to change shape into most living forms. Seems to only work with forms she is familiar with. May result in gender swapping and/or racial swapping. Known to wear the appearance of a dusky Mi'qote.SPACIAL MANIPULATION: Can seemingly create or summon small things either through use of small portals or summoning magics, exact ability unknown. Has been noted to produce articles of clothing, books, and food seemingly from thin air. Additionally, seems able to clean things in a similar manner, has been noted to free herself of grime without the need to wash clothing. Sexual partners have reported feeling or seeing disembodied hands during intercourse.DREAMWALKER: Known to manipulate or create illusions & imprint them in a susceptible mind, usually creating intense sexual gratification without the need to physically stimulate. Possible uses include therapeutic & torturous, though tormenting has not been observed in the subject. This ability makes the subject highly intuitive & empathic, able to sense the emotions or even outright desires of her prey.

Positive

CONSENT NEEDED: Despite being voidsent, Vyr has retained her sense of self & morality. What's more, her sire has impressed upon her the importance of obtaining consent in all areas.LEVEL-HEADED: Even when her emotions run wild, Vyr's actions are usually dictated by a reasonable mind, calculating her responses to ensure the best result.OPEN-HANDED: While her sire prefers to trade favors, Vyr prefers to garner favor. She gives freely of wealth and kindness, seeking to foster allies rather than deal in quid pro quo.DETERMINED: Once she sets her mind to something, Vyr is dogged in finishing the task with the best outcome.PERCEPTIVE: Vyr possesses a sharp mind with an eye for detail and a deep sense of empathy. Even as a mortal she could sense the emotions of others, a trait that has deepened with her change to voidsent.CHAMPION OF THE ABUSED: Probably for personal reasons, Vyr absolutely abhors the mistreatment of others at the hands of those who are supposed to care for them. If she comes across someone being mistreated in this manner, she is likely to put enormous effort into freeing said person from that situation. This can sometimes be a detriment, but is mostly a positive trait.CHARISMATIC: Vyr is not obviously charismatic in the sense that people feel drawn to her, but she is unusually persuasive.

Negative

SECRETIVE: Prone to carrying her thoughts and plans close, Vyr finds it difficult to open up to others.APATHETIC: Barring the things that really, truly bother or intrigue her, Vyr is not often moved by the plight of others.CONSTANT HUNGER: If she doesn't manage her aether intake regularly, Vyr can become ravenous and risks losing touch with her humanity in order to sate the hunger she feels.VOLATILE: Frequently given to brief outbursts, sometimes violent sometimes verbal, when things irritate her.WARY: Vyr's wariness of others is difficult to overcome. She does not trust easily, even if she's outwardly friendly.SELFISH: Concerned first and foremost for her own safety and well-being, Vyr puts her own interests above those of most others. Few can be counted as those she would sacrifice for.TRUE NEUTRAL: While opportunity may present itself to aid others, Vyr usually has ulterior motives for doing so and is more likely to seek a sure way to better her standing in some regard. However, that is not always the case, making it difficult to discern what her motives may be, if any exist at all outside of a desire to fill her time.

History

For most of her life, Vyr-- born Aoife Flynn-- lived in Limsa Lominsa, the daughter of refugee merchants. Her father was from Ala Mhigo, though her mother came from a lesser Ishgardian house, Lemaire. Much of her childhood was spent playing alongside her twin sister, Lara. By all accounts the pair were inseparable, often running to market together and helping their mother with various household tasks. From an early age she displayed a talent with others, always eager to please and perceptive to what those around her needed. As she grew into adulthood, these traits suited her well as a courtesan, dancer, and singer who plied her trades in several taverns in her adopted home city.Only when Vyr moved to larger establishments did she become embroiled with Raventys family. Only a short time later she ceased to be mortal, though the exact details of how this came to be are unknown. Shortly after this transformation, Vyr returned home to Limsa to visit her sister. The exact altercation that ensued is unknown, as only one living person remains and Vyr has never spoken of it. Somewhere between Lara leaving for an evening with their parents and Vyr arriving to her house, Lara's husband was brutally murdered, leaving little trace of the man but for an immense amount of blood strewn about the house. It was Lara who came to greet her sister only to discover the gory scene.Lara reported to the authorities she'd seen a horrifying voidsent devour her husband and sister before her eyes, but it hadn't noticed her outside the window of the home. She claimed to witness it disappear into the dark, uncertain where exactly it went. With no bodies to bury and no sign of the voidsent, an empty casket was laid to rest bearing the name Aoife Flynn.Vyr rarely returned to Limsa Lominsa and went through great pains to change her appearance, made all the more easier by her newfound abilities. For several years she kept to Gridania, nestled in the heart of a club rumored to be run by demons that catered to high paying clientele looking for thrills. When she did leave the club or Gridania, it was always in the company of two sell-swords, Arik and Arngier. Even when the club shifted locations to Ishgard did the two follow her, though her connections extended to the Noble Phantasms of House Azeros.Notably, Vyr has returned to Limsa Lominsa somewhat openly, though she still keeps the name Vyr. Lara, in turn, has taken up residence in Ishgard as the new Lady Lemaire after the passing of their grandfather.


Dossier compiled by Sharlayan Research Team C-12, Voidsent Sightings & Apprehension
Further study recommended. Subject is dangerous, caution advised.


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